It's difficult to say whether it's the writing or the voice acting, but the characters never seem to react appropriately to what's happening on screen. And the action, when it happens, is fast and bloody and fun. Jaw-bones are torn asunder heroes are sliced vertically in half heads are blown away and a ravenous pack of grotesque, Thing-like creatures slithers and climbs across the ship. Which is not, however, to say that there aren't scares – there are a few, indeed – and the gore is both very well staged and visually executed. Rather than succeeding as a tense, effective, futuristic horror movie, Downfall instead becomes a creature-feature action film, high on gore and gunfights, but bogged down by unnecessary details. And finally, cue the necromorphs…or, a nice way to say, "Vicious space monsters." All of this, strangely, happens within the first ten minutes, the consequence of which is that the simplicity of the set-up goes completely out the window. Cue the captain who feels that it's a good idea to bring the artifact onboard the Ishimura. Cue the eccentric scientist intent on uncovering its secret. Cue the religious "Unitarian" sect demanding to worship at the base of the artifact. Cue the violent effects of such an artifact upon the mining colony – a rise in the murder rate insane miners jabbering crazily against their restraints. Cue the towering, mysterious artifact discovered on an alien planet.
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